![]() ![]() How much did Kingdom’s community of fans play a role in shaping the content that has gone into New Lands? This is actually the same explanation used for why Gordon Freeman doesn’t talk. By combining that with the core loop of picking up and spending coins, Kingdom gets an addictive quality.Īdditionally, by applying the ‘no explaining’ philosophy to the story of the game, we let the player fill in their own narrative, which has also helped fuel the imagination and create a personal connection to the protagonist. Curiosity is a strong drive for players, myself included. ![]() This leads to a true feeling of discovery when a player figures out how to use a certain game mechanic. TV: Kingdom is a game that does not tell you what to do or how to do it. ![]() What is it about the Kingdom series that has captured the attention and imagination of so many gamers? We took a hint from the fact that almost all players of the Flash game initially would go up to the edge of the forest to see if they could enter it. ![]() We figured that it was important to add more of an exploratory aspect-going into the forest-to balance the management activities inside the Kingdom. However, Marco (licorice) and I started our brainstorming by asking ourselves what would make the online Flash game into a “full” game, feature-wise. Thomas van den Berg: As with the development of the original Kingdom, ideas flowed quite organically from the existing gameplay, and this is something that is still happening as we continue to support and expand the game. How did the development team originally approach the task of enhancing and expanding upon the already fan and critically acclaimed Kingdom-how did you know where exactly to start? ![]()
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